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Game

This project was done between December 1997 and May 1998. It has been developed and compiled with Microsoft Visual Studio using MFC in C++. The software runs under Windows 95, Windows 98 and Windows NT and used OpenGL to draw in 3D.

You can load the Lightwave model and scene files to assign texture images on polygon surfaces. Select polygons, create UV to texture the polygon, assign a new Lightwave surface on polygons and assign Lightwave texture to a Lightwave surface.

 

Three views (Surface, 3D and Texture) used to assign texture to polygons. The interface is very close to the Lightwave interface, selection and short cuts. It lets you assign texture images to a surface, and surfaces to polygons. The 3D View can be split in 1, 2, 3 or 4 views to work with any axis. The interface image is a courtesy of Behaviour Interactive inc (Megatoon), Quebec.

 

 

 

 

 

 

 

Elements developed by Axialmedia:

  • We started from scratch, and designed everything
  • 3D camera interface (display, translation, rotation, zoom and selection)
  • Window to manage the surfaces applied on the selected polygons
  • Window to manage the texture images applied on the selected surfaces
  • Clipboard functions cut, copy and paste the surfaces on selected polygons
  • Classes in C++ to manage a scene containing cameras (perspective and parallel projection), surfaces, texture images, hierarchy (transformations) and 3D objets
  • Methods to interface with the OpenGL library
  • Read and write Lightwave 3D model files .LWO, surface files .SRF and scene files .LWS